3D Vegetation Art
Sep 20
1 min read
I was responsible for developing stylized biomes i.e. trees, foliage and vegetation, and optimizing it for Unreal Engine 5 and Nanite as well as creating tillable bark materials in Substance Designer. Additionally, I wrote artistic and technical documentation focusing on the art style, shape language, materials and procedural tree creation in SpeedTree, as well as covered special/hero asset workflows including Zbrush sculpting tips and proper decimation.








Mentoring
I have also mentored a junior artist guiding them through the full workflow of vegetation creation and giving artistic and technical feedback along the way.

