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3D Vegetation Art

Sep 20
1 min read

I was responsible for developing stylized biomes i.e. trees, foliage and vegetation, and optimizing it for Unreal Engine 5 and Nanite as well as creating tillable bark materials in Substance Designer. Additionally, I wrote artistic and technical documentation focusing on the art style, shape language, materials and procedural tree creation in SpeedTree, as well as covered special/hero asset workflows including Zbrush sculpting tips and proper decimation.


Mediterranean Biome
Mediterranean Biome
Bark material blending sci-fi and fantasy
Bark material blending sci-fi and fantasy
Hero Asset: Whimsical Tree
Hero Asset: Whimsical Tree
Rainforest Biome
Rainforest Biome
Juniper Tree
Juniper Tree
Shaped Trees
Shaped Trees

Mentoring

I have also mentored a junior artist guiding them through the full workflow of vegetation creation and giving artistic and technical feedback along the way.



 
 
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